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Pro Reset Game
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Simple demo component that teleports a target Transform to a fixed position when this collider is struck.
The teleport can run immediately or after a cooldown, and a UI label shows the remaining time in seconds.
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Simple demo component that teleports a target Transform to a fixed position when this collider is struck.
The teleport can run immediately or after a cooldown, and a UI label shows the remaining time in seconds.
• When the TextMesh Pro package is available the label is a TMPro.TextMeshProUGUI; otherwise a legacy Text.
• The cooldownTimer field is tagged [Saveable] so the Pro Reset Game system can persist mid-cooldown states between plays.