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Pro Reset Game
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Classes | |
| class | PropertyListConfig |
| ScriptableObject that holds configurations for specifying which properties of components should be included or excluded during the save process. More... | |
| class | SaveableAttribute |
| Marks a field or property as saveable by the SaveManager. Use this attribute to indicate that the decorated member should be included in the save and load processes. More... | |
| class | SaveableDefaultResetAttribute |
| Specifies the default reset value for a field or property when no saved data is available. More... | |
| class | SaveableIgnoreAttribute |
| Excludes a field or property from being saved by the SaveManager. More... | |
| class | SerializableType |
| A serializable wrapper for the System.Type class. This class allows Unity to serialize type information by storing the type's assembly-qualified name as a string. More... | |
| class | SerializationWrapper |
| Converts a Dictionary<TKey,TValue>—whose values may be a heterogeneous mix of primitives, enums, Unity structs, arrays, or List<T>—to JSON and back. ✔ Supported value types
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