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Pro Reset Game
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| ▼NTaylorMadeCode | |
| ▼NProResetGame | |
| ▼CPropertyListConfig | ScriptableObject that holds configurations for specifying which properties of components should be included or excluded during the save process |
| CComponentPropertyConfig | Represents the configuration for a specific component type, including which properties to include or exclude |
| CSaveableAttribute | Marks a field or property as saveable by the SaveManager. Use this attribute to indicate that the decorated member should be included in the save and load processes |
| CSaveableDefaultResetAttribute | Specifies the default reset value for a field or property when no saved data is available |
| CSaveableIgnoreAttribute | Excludes a field or property from being saved by the SaveManager |
| CSerializableType | A serializable wrapper for the System.Type class. This class allows Unity to serialize type information by storing the type's assembly-qualified name as a string |
| CSerializationWrapper | Converts a Dictionary<TKey,TValue>—whose values may be a heterogeneous mix of primitives, enums, Unity structs, arrays, or List<T>—to JSON and back. ✔ Supported value types
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