Pro Reset Game
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SerlizationWrapper.cs File Reference

Classes

class  TaylorMadeCode.ProResetGame.SerializationWrapper
 Converts a Dictionary<TKey,TValue>—whose values may be a heterogeneous mix of primitives, enums, Unity structs, arrays, or List<T>—to JSON and back.

✔ Supported value types

  • Primitives (int, float, double, bool, long, char, decimal)
  • string
  • Enums (serialised by ToString())
  • Unity structs/classes that [SerializeField]/[Serializable] work with (e.g. Vector3, Quaternion)
  • 1-D arrays or List<T> of any supported element type


✖ Not supported (will default)

  • Nested collections (e.g. List<List<int>>)
  • Dictionary or other key–value containers
  • Multi-dimensional arrays
  • Polymorphic references where run-time type ≠ declared type


Gotchas

  • Large simple arrays/lists allocate when joined/split—pool if you save every frame.
  • IL2CPP stripping: ensure every generic instantiation you rely on (List<YourStruct>) appears in code or link.xml.
  • Culture is forced to CultureInfo.InvariantCulture; changing this breaks comma-decimal locales.
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Namespaces

namespace  TaylorMadeCode
 
namespace  TaylorMadeCode.ProResetGame